Result: crash
Detail | Value |
---|---|
Returncode | -6 |
Time | 0:00:00.156998 |
Stdout |
Testing GL_TEXTURE_2D Texture target = GL_TEXTURE_2D, Internal format = GL_RED Texture target = GL_TEXTURE_2D, Internal format = GL_RG Texture target = GL_TEXTURE_2D, Internal format = GL_RGB8 Texture target = GL_TEXTURE_2D, Internal format = GL_RGB16 Texture target = GL_TEXTURE_2D, Internal format = GL_RGB16F Texture target = GL_TEXTURE_2D, Internal format = GL_RGB32F Texture target = GL_TEXTURE_2D, Internal format = GL_RGBA8 Texture target = GL_TEXTURE_2D, Internal format = GL_RGBA16 Texture target = GL_TEXTURE_2D, Internal format = GL_RGBA16F Texture target = GL_TEXTURE_2D, Internal format = GL_RGBA32F Texture target = GL_TEXTURE_2D, Internal format = GL_COMPRESSED_RED Texture target = GL_TEXTURE_2D, Internal format = GL_COMPRESSED_RG Texture target = GL_TEXTURE_2D, Internal format = GL_COMPRESSED_RGB |
Stderr |
SWR detected AVX2 vert shader 0x7ff7d499c000 frag shader 0x7ff7d499a000 vert shader 0x7ff7d4997000 frag shader 0x7ff7d4995000 fetch shader 0x7ff7d4993000 vert shader 0x7ff7d4991000 frag shader 0x7ff7d498f000 fetch shader 0x7ff7d4880000 vert shader 0x7ff7d487e000 frag shader 0x7ff7d487c000 fetch shader 0x7ff7d487a000 frag shader 0x7ff7d4816000 frag shader 0x7ff7d4814000 frag shader 0x7ff7d4812000 frag shader 0x7ff7d4810000 frag shader 0x7ff7d480e000 frag shader 0x7ff7d480c000 frag shader 0x7ff7d480a000 frag shader 0x7ff7d4808000 frag shader 0x7ff7d4806000 frag shader 0x7ff7d4804000 frag shader 0x7ff7d4802000 |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/copyteximage 2D -auto |
dmesg |